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That same year, Atari released another early car driving game in the arcades, Gran Trak 10, which presents an overhead single-screen view of the track in low resolution white-on-black graphics.

It is considered "the grandfather of car-based racing games", being the first arcade video am to feature racing between cars and the first to be controlled with a steering wheel.

Unlike most other racing games at the time, Indianapolis 500 attempted to simulate realistic physics and telemetry, such as its portrayal of the relationship between the four contact patches and the pavement, as well as the loss of grip when making a high-speed turn, forcing the player to adopt a proper racing line and believable throttle-to-brake interaction.

It also featured a garage facility to allow players to enact modifications to their vehicle, including adjustments to the tires, shocks and wings.

The game is generally regarded as the first true auto racing simulation on a personal computer.

Accurately replicating the 1989 Indianapolis 500 grid, it offered advanced 3D graphics for its time, setup options, car failures and handling.

In 1973, Atari released Space Race, an arcade video game where players control spaceships that race against opposing ships, while avoiding comets and meteors.

It is a competitive two-player game controlled using a two-way joystick, and features black and white graphics.

In general, they can be distributed along a spectrum anywhere between hardcore simulations, and simpler arcade racing games.

Racing games may also fall under the category of sports games.

It is, however, untrue to say that there were no games considered simulations in their time.

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